URL:
<http://gna.org/bugs/?14403>
Summary: connecting to a network game locally (via
localhost) is impossible and hosts a new game
Project: Wormux
Submitted by: eddyp
Submitted on: Wednesday 30/09/09 at 06:57
Category: Network
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: 0.8.5
Discussion Lock: Any
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Details:
I was trying to test the reproducibility of bug #14399 after I received a
similar BR in the Debian BTS as bug
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=530259, and I found that if
I wanted to connect from a client to the other wormux instance hosting the
game master I wasn't able to do until I added the numeric address itself.
In other words, if I was trying to connect manually to a non-indexed (not
public) game by using 'localhost' as the host address it started hosting a
new game as a master (I am still trying to figure out why it didn't complain
about the port being busy).
If I try to connect by typing the numeric address (127.0.0.1), everything
works as expected.
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