URL:
  <http://gna.org/bugs/?14403>

                 Summary: connecting to a network game locally (via
localhost) is impossible and hosts a new game
                 Project: Wormux
            Submitted by: eddyp
            Submitted on: Wednesday 30/09/09 at 06:57
                Category: Network
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 0.8.5
         Discussion Lock: Any

    _______________________________________________________

Details:

I was trying to test the reproducibility of bug #14399 after I received a
similar BR in the Debian BTS as bug
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=530259, and I found that if
I wanted to connect from a client to the other wormux instance hosting the
game master I wasn't able to do until I added the numeric address itself.


In other words, if I was trying to connect manually to a non-indexed (not
public) game by using 'localhost' as the host address it started hosting a
new game as a master (I am still trying to figure out why it didn't complain
about the port being busy).

If I try to connect by typing the numeric address (127.0.0.1), everything
works as expected.




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?14403>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wormux-gna mailing list
[email protected]
https://mail.gna.org/listinfo/wormux-gna

Reply via email to