URL:
  <http://gna.org/bugs/?15634>

                 Summary: Game crashes while initialisation phase in game
mode blitz
                 Project: Wormux
            Submitted by: fuzxxl
            Submitted on: Dienstag 16.03.2010 um 18:34
                Category: Game
                Severity: 4 - Important
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 0.9.1
         Discussion Lock: Any

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Details:

Wormux crashes while initialisation with a SIGFPE (an Division by zero
occurs) if you try to start a game in mode blitz. GDB shows up, that this is
during a possibly wrong value for  sprite.GetCurrentFrameObject().delay. GDB
says:

Program received signal SIGFPE, Arithmetic exception.
0x080a96be in SpriteAnimation::Update (this=0x9cc07d0)
    at graphic/spriteanimation.cpp:94
94        int delta_to_next_f = (int)((float)((Time::GetInstance()->Read() -
last_update) / sprite.GetCurrentFrameObject().delay) * speed_factor);
(gdb) p sprite.GetCurrentFrameObject().delay
$1 = 0

The whole log is available in attachement.



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File Attachments:


-------------------------------------------------------
Date: Dienstag 16.03.2010 um 18:34  Name: Crashlog Wormux.log  Size: 10kB  
By: fuzxxl
Log file of the crash.
<http://gna.org/bugs/download.php?file_id=8545>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?15634>

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