Follow-up Comment #2, bug #16790 (project wormux):

Found on banquise in a corner spot, here's an example of that infinite loop
happening:
Physics::StartMoving:268| physic.physic : Starting to move: class Character.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12280 ms.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12280 ms.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12280 ms.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12280 ms.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12280 ms.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12220 ms.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12300 ms.
Physics::IsSleeping:306| physic.notsleeping : class Character is not
sleeping.
Physics::ComputeNextXY:429| physic.compute : class Character: delta:
0,000000
Physics::ComputeFallNextXY:403| physic.fall : class Character before -
x:{52,7, 0,0, 0,0} - y:{21,8, 0,0, 0,0} - delta:0,0 - extern_force: 0,0, 0,0
Physics::ComputeFallNextXY:418| physic.fall : class Character after - x:{0,0,
0,0, 0,0 - y:{0,0, 0,0, 0,0} - delta:0,0 - extern_force: 0,0, 0,0
Physics::RunPhysicalEngine:472| physic.move : class Character moves (52,7,
21,8) -> (52,7, 21,8) - x:{52,7, 0,0, 0,0 - y:{21,8, 0,6, 30,0} - step:20ms
PhysicalObj::NotifyMove:209| physic.move : Zarro Boogs moves (2106.9995,
870.9998) -> (2106.9995, 871.4789), square distance: 0.2295
PhysicalObj::NotifyMove:283| physic.state : Zarro Boogs - Collision at
2107,872 : on ground
Physics::StartMoving:268| physic.physic : Starting to move: class Character.
PhysicalObj::Collide:373| physic.state : Zarro Boogs rebounds at
53,287,22,869
Physics::StopMoving:276| physic.physic : Stops moving: class Character.
PhysicalObj::CheckRebound:600| physic.state : Zarro Boogs seems to be stuck
in ground. Stop moving!
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12300 ms.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12300 ms.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12300 ms.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12300 ms.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12300 ms.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12240 ms.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12320 ms.
Physics::IsSleeping:306| physic.notsleeping : class Character is not
sleeping.
Physics::StartMoving:268| physic.physic : Starting to move: class Character.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12320 ms.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12320 ms.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12320 ms.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12320 ms.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12320 ms.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12260 ms.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12340 ms.
Physics::IsSleeping:306| physic.notsleeping : class Character is not
sleeping.
Physics::ComputeNextXY:429| physic.compute : class Character: delta:
0,000000
Physics::ComputeFallNextXY:403| physic.fall : class Character before -
x:{52,7, 0,0, 0,0} - y:{21,8, 0,0, 0,0} - delta:0,0 - extern_force: 0,0, 0,0
Physics::ComputeFallNextXY:418| physic.fall : class Character after - x:{0,0,
0,0, 0,0 - y:{0,0, 0,0, 0,0} - delta:0,0 - extern_force: 0,0, 0,0
Physics::RunPhysicalEngine:472| physic.move : class Character moves (52,7,
21,8) -> (52,7, 21,8) - x:{52,7, 0,0, 0,0 - y:{21,8, 0,6, 30,0} - step:20ms
PhysicalObj::NotifyMove:209| physic.move : Zarro Boogs moves (2106.9995,
870.9998) -> (2106.9995, 871.4789), square distance: 0.2295
PhysicalObj::NotifyMove:283| physic.state : Zarro Boogs - Collision at
2107,872 : on ground
Physics::StartMoving:268| physic.physic : Starting to move: class Character.
PhysicalObj::Collide:373| physic.state : Zarro Boogs rebounds at
53,287,22,869
Physics::StopMoving:276| physic.physic : Stops moving: class Character.
PhysicalObj::CheckRebound:600| physic.state : Zarro Boogs seems to be stuck
in ground. Stop moving!
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12340 ms.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12340 ms.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12340 ms.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12340 ms.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12340 ms.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12280 ms.
Physics::IsSleeping:303| physic.sleep : class Character is sleeping since
12360 ms.
Physics::IsSleeping:306| physic.notsleeping : class Character is not
sleeping.
Physics::StartMoving:268| physic.physic : Starting to move: class Character.

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