Really like these. The random-walk aspect is similar to work I was doing
in basic with quasi-fractal paths; check out the .bas (especially the
drawalk) materials at the website under .bas, if you have access to
qbasic. I'm not sure, but I could put qbasic itself up; it's a small
program.

These are so elegant!

I couldn't get the second URL to work btw - Alan


On Fri, 15 Apr 2005 [EMAIL PROTECTED] wrote:

http://noemata.net/drawm

http://noemata.net/noscape



-



other sketches to simple drawing machines (markov-chain)

1)
requires a small table of 8 positions with corresponding frequency
[option colour]. simple abstract patterns? eg. general direction of
lines will reproduce. add bouncing when hitting frame border (inverse
directions).

//input
scan source drawing(s)
for each pixel
  for each 8 neighbour position
     if pixel
        add statistics frequency [colour]

//output
pixel start at middle/random pos
while pixel inside frame
       move to and set neighour pos according to statistics

2)
another would be mapping each pixel pos (x1,y1) to 8 neighbour pos
(x2,y2). this will reproduce actual patterns and diverge at line-
crossings.

3)
adding to 1) one could store n more adjacent neighours to 8^n size of
table, 5 level adjacents gives 32k records i table. experiment with
levels to find what suits the source drawings. too many levels give
meager output or just reproduces the original, a diffuse where the
patterns emerge, too little levels and you're back to abstract chaos.



__

isbn 82-92428-10-0



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projects: http://www.as.wvu.edu/clcold/sondheim/ partial backup at
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