Jeffrey Holle wrote: > I find one potentially useful error message from cmake in the > wxArt2dBuild/CMakeFiles/CMakeError.log. It says that an attempt will be > made to find the expat.h file in the directory "/include" > Which line? Find out via putting MESSAGE lines how far it gets.
As i said you can set WXWIN to find expat.h. But there are several others in that script, second last test is /usr/include and /usr/local/include etc. Or i should say the compiler its default include paths, in which case all EXPAT_XXX are set empty. > There is no such directory on any linux distribution that I'm aware of, > including my Ubuntu system. > > I do note that this file is only generated when cmake is run in an empty > directory. So even it isn't that useful... > > In looking at "../wxArt2D/bin/FindExpat.cmake" file, it appears to have > dependencies on environment variables, but I not sure > Well it s documented in the file, so why are you sure? > > > Which, if any, need to be defined from the shell? > They should not be needed, unless it is not installed on your system. That is why i want to know, how far it gets. And at they end of ../wxArt2D/bin/FindExpat.cmake You can change DBG_MSW to MESSAGE to see what happened, Klaas ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Wxart2d-users_dev mailing list Wxart2d-users_dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev