Laurent Veilleux wrote:
> Ok i restarted from scratch (one more time) from the aui sample using no
> custom type just a2dCanvas a2dCanvasView a2dCanvas a2dViewConnector
> and it works with no memory leaks =)
Good.
>
> Now i will try with your new canvasSim (thanks for the update) , and i
> guess i will have to use a a2dScrolledWindowViewConnector instead
> .a2dViewConnector
a2dScrolledWindowViewConnector* singleconnector = new
a2dScrolledWindowViewConnector();
instead of
a2dWindowViewConnector* singleconnector = new a2dWindowViewConnector();
I found some update problems in the new canvasSim, so will check in a few
changes.
But as a whole it works fine.
> I would like to know if there is a simple way to get the currect view ?
> to know which document is opened at any moment ?
a2dView *a2dDocumentCommandProcessor::GetCurrentView() const
>
> To save my canvas I guess too that i have nothing to code no ? if i just
> want to save the items displayed on the canvas
Yes, that will be CVG as standard format.
Like in the single2 example, you can load cvg files from here ( just try a few,
maybe not all work).
wxArt2D\samples\editor\samples\common\drawings
Saving is the same.
Other formats as SVG etc. require other templates, see vdraws/vdrawm etc.
But CVG is the best for load it back the same way.
Klaas
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