Laurent Veilleux wrote: > Ok so i can't have in the same wxArt2d Directory a debug and a build > configuration?
No. At first you should not build wxArt2D in its own directory, always use a build dir seperate from it. This does not mix things up. Next you need to create a seperate build for all types. Making wxArt2D debug with a release build of wxWidgest or visa versa, leads to linking errors. That is why we warn about this. Klaas -- Unclassified ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Wxart2d-users_dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev
