A pin has to belong to an object ?? how to use a2dCommand_NewPin::Do() what's its purpose So if i don't have to use it I have have to make something like making an Hit test => find the object and create the pin ? and then call GetCanvasCommandProcessor()->Submit( new a2dCommand_AddObject( pin->GetParent(), pin ), true );
In fact I want to create components which have input pin and output pin than save each one as a doc and then load them to build a scheme where components are linked with wires ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Wxart2d-users_dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev
