Well You know my pintools (perhaps I will merge them)  are pretty simple
for movePinTool and SelectPinTool I just took the code of classes
a2dDragToo and a2dSelectTool and I replaced the HitTestWorld by
HitTestPin ,a method I made which just make HitestWorld for each sons
which are Pin

I think the current tools : select and move could just be extended by
giving more options in args , like the classname of object we expect
(pin in this case)  and the depth level (1,2,3,infinit) of the search
on child
It could handle more situations

About the event I want to implement it's just to get the pin
properties (name,I/O) and print them in an control to edit them, so I
think the best solution is to generate a "pinCliked" event with all
this data from the tool and it will go to the canvas and then to the
main window , or directly to the main window dunno currently , I will
see

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