> When i save my custom canvasObject which derive from a2Rect it save
> them as a2dRect :/
Are those macros right?
a2dObject::Save(), should call the right GetClassInfo(), this is just
a simple virtual function implemented by the those macros.
out.WriteAttribute( wxT("classname"), GetClassInfo()->GetClassName() );
> I use the declare and implement class macros but is it a stocked in a
> property ???
Property?? I don't understand what you saying.
Klaas
-------------------------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find problems? Stop.
Now Search log events and configuration files using AJAX and a browser.
Download your FREE copy of Splunk now >> http://get.splunk.com/
_______________________________________________
Wxart2d-users_dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev