Hello,

I also compiled wxWidget and wxArt2D (both are release version) in msys but
all samples of wxArt2D didn't work.
I tested my wxWidget minimal samples and it worked.

The bad thing is It didn't give me any clue just window
"sample_canvas_simple.exe has encountered a problem and needs to close,
bla..bla..bla"

I think I missed something when compiling wxArt2D but the steps were exactly
same when compiling debug version except set wxWidgets_USE_DEBUG OFF

I prefer use release version because I want my application size is smaller
than the debug one.

If you don't mind, it had better if you can share your experience when
compiling release version of wxArt2D. So, I can compare the steps.

Thanks for your help

Regards

On Jan 24, 2008 3:08 PM, Klaas Holwerda <[EMAIL PROTECTED]> wrote:

> manteez wrote:
> > Hello Klaas,
> >
> > I compiled again wxWidget release version with this configuration
> > *./configure --disable-std_iostreams --with-msw
> >    --disable-shared --with-opengl*
> >
>
> But CYGWIN has a problem compared to other compilers.
> This is nothing related to debug or release.
>
> The problem is that static object/data is not initialized in the right
> order.
> And that leads to exceptions. And i have no idea how to solve this.
>
> So for the moment its MSYS.
> But i were you i quickly visit a torrent to get a decent IDE ;-)
>
> Klaas
>
>
>
>
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