klaas.holwerda wrote:
> Hi,
>
> So i started to download wxDevCpp, next i start to detect wxWidgets from 
> there using Cmake.
> Almost ready, it already starts compiling wxArt2D, using all wxDevCpp 
> libs etc.
>
> What i find weird, that wxDevCpp needs to define wxWidgets libraries 
> again in a diffrent way compared to VC.
> e.g. There is no base core richtext aui kind of lib.
> I wonder is this is about monolithic or not.
>   

Indeed wxDevCpp uses a monolithic build.

> Also paths to includes (normal wxWidget and contrib) are in different 
> locations.
>   

true
> Next there is no expat.h in there, is there a devpack for that??
>   

no.
> Next there seems to be no debug version of wxWidgets in there.
>   
correct
> Anyway i coming close,
>   
Would a better solution be to alter the MinGW version of your scripts, 
so that it would still use the wxwidgets source distribution, but simply 
locate the gcc, g++, whatever else it needs, from the wxdevcpp 
installation? This would be a generic MinGW setup. If all I (or anyone 
else)  needs to do is point to the gcc.exe file (for example) from his 
distribution, and your cmake files do the rest, then the problem is 
solved. If you could change it to work with a monolithic build even 
better, but not strictly necessary. The wxwidgets devpak doesn't have 
the expat.h file that you need, so it looks as though wxart2d needs to 
have the wxwidgets source distribution, and also a non monolithic build. 
If you could alter the script to work with a monolithic build, that 
would be great, although having to make a non monolithic build isn't 
much of an overhead for me.

Best Regards
Mal

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