Hello Klaas,

I have tested wxart2d again and I found that its canvas can't handle PNG
with alpha transparency. The alpha becomes black.
Here are screenshots of the PNG image and the canvas with the PNG image.

PNG Image =>
http://i16.photobucket.com/albums/b12/bhu-day/128x128_hd_160.png
Canvas (capture from directdrawagg sample)  =>
http://i16.photobucket.com/albums/b12/bhu-day/tes1.jpg

I have tried to solve it by using SetAlpha(true) before initializing
a2dImage in my application but I also got same result.
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