Budi Irawan wrote:
> Oh, it is because i didn't add dynamic class.......but I don't really 
> understand why I have to add it. It is really tricky because I had been 
> trying to find why my Load function didn't work for several hours.
> 
> Based on wxWidgets Doc, it said that
> 
> "Used in a C++ implementation file to complete the declaration of a 
> class that has run-time type information, and whose instances can be 
> created dynamically"
> 
> Do you know why, Klaas?

Its the attribute classname in CVG, like e.g. in canobj.cpp:5722

             wxString classname = parser.GetAttributeValue( wxT("classname") );
             a2dCanvasObject* object = wxDynamicCast( parser.CreateObject( 
classname ), a2dCanvasObject );

This creates a child a2dCanvasObject, because it knows the classname, and using 
run-time type information, it can create such an object. Next in 
a2dObject::Load 
and derived etc., this object is filled with the information it had.

Klaas




Unclassified

-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________
Wxart2d-users_dev mailing list
Wxart2d-users_dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev

Reply via email to