Thomas Zehbe wrote: > But to be honest, there is a learning curve and therefore a > price, which has to be paid by me for using it :). > I am aware, so don't be affraid to ask good questions :-) And be also aware of wxart2d.klaasholwerda.nl, may help. > If I understand you right, the events can be caught and handled in the > a2dCanvasView. I will look deeper into it using the mentioned sample. > In principle yes, but if you need different action, say several tools (delete, copy, select etc. ), better use available tools, or write a derived one. All events from a2dCanvasView, first go to the toolcontroller, and if skipped, go to objects in the document.
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