Thomas Zehbe wrote:
> But to be honest, there is a learning curve and therefore a 
> price, which has to be paid by me for using it :).
>   
I am aware, so don't be affraid to ask good questions :-)
And be also aware of wxart2d.klaasholwerda.nl, may help.
> If I understand you right, the events can be caught and handled in the 
> a2dCanvasView. I will look deeper into it using the mentioned sample.
>   
In principle yes, but if you need different action, say several tools 
(delete, copy, select etc. ), better use available tools, or write a 
derived one. All events from a2dCanvasView, first go to the 
toolcontroller, and if skipped, go to objects in the document.

Klaas



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