Michael Stratmann wrote:
Hello,

1) I could not find a sample project which uses wxArt2D and can be loaded in DialogBlocks. Does anybody have one or is it easy to make one myself (how)?

Hmm, loaded into. What does that mean??
I only used dialogblocks for designing dialogs and copy paste the code.


2) Would be nice when WXART2D_USE_GDIPLUSDRAWER gets switched off when wxWidgets_USE_GDIPLUS==0

Oke will check this in this evening.


3) I tried a Unicode build
3a) CMAKE does not find wxmsw28ud_gl.lib

Oops, i thought i solved that, but it might be the latetest wxWidgets version problem.

Unicode should work, unless i forgot wxT("") around some string again.

 > I modified the lib name (wxmsw28d_gl.lib gets found) and continued.

3b) But during compiling I got some errors, e.g.

wxT("") indeed, will change it

Isn't Unicode supposed to work with wxArt2D?

Yes.



I do not need Unicode yet, but soon enough. In addition with wxWidgets 2.9.0 there is more trouble to come, they changed some basic interfaces.

I know, complicated, so i wait for that version to be official.




I still need to draw my first line with wxArt2D myself, but now I understand a lot about thinks I did not even knew they exist.

;))

Klaas



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