Hello Bionic Badger,

You are right, only the makefiles contain the generation of the needed 
build.cfg.

When I started with wxWidgets and wxArt2D some weeks ago, I must have 
missed that, because in case of any compile or link proble I directly 
fall back to nmake. And once the build.cfg is there, tests with project 
files work, of course. DialogBlocks uses nmake for wxwidgets as well in 
my setup.

But looks like Klaas already updated the wiki :-)
http://wxart2d.org/moin/WxArt2dInstall

Thank you for your helpful feedback and sorry for the inconvenience!

Btw, there seems to be a small bug in wxWidgets' makefiles. For the new 
version 2.8.9 they still have
        @echo WXVER_MAJOR=2 >$(BUILD_CFG_FILE)
        @echo WXVER_MINOR=8 >>$(BUILD_CFG_FILE)
        @echo WXVER_RELEASE=8 >>$(BUILD_CFG_FILE)
Don't know if there is a negative effect from the old WXVER_RELEASE.

Viele Grüße, Michael


Bionic Badger wrote:
> Will you please add a note on the installation page about *requiring*
> users of MSVC (of VS2008 in this case) to run
> 
>> "C:\Program Files\Microsoft Visual Studio 9.0\VC\bin\vcvars32.bat"
>> nmake -f makefile.vc BUILD=debug
> 
> or for release nmake command line like:
> 
>> nmake -f makefile.vc BUILD=release
> 
> in their build/msw directory to compile their wxWidgets.  If a user
> simply uses the wx.dsw or wx_dll.dsw to compile wxWidgets--as the
> wxWidgets wiki instructs users to do--there will be no build.cfg
> generated, and thus Cmake will report errors when trying to configure
> wxArt2D.  You also can't just use:
> 
>> nmake -f makefile.vc BUILD=release SHARED=1
> 
> because it needs the statically generated ones as well.
> 
> Sorry if this should have been obvious, but this was very frustrating
> for me, and I was surprised nobody else mentioned it.
> 
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