CMake might still work for you. It's not an obnoxious build system that requires everyone to build their own projects around it.
I use wxFormBuilder for designing my GUI, and it works seamlessly with the wxArt2D's a2dDocumentFrame now that Klaas has given it a wxFrame-identical constructor. CMake just makes the VC++ project files that I can compile the library with. After that's done, I don't even touch Cmake unless I update from CVS and recompile the library. If you want a custom solution, look at the project files CMake generates and rip what you need from there. On Thu, Jun 18, 2009 at 3:07 PM, Michael Stratmann<stratm...@micst.de> wrote: > Hello, > > I develop under WinXP with Visual Studio 9 Express and DialogBlocks. Now I > need to integrate wxArt2D. So I can not apply the Cmake approach, I think. > > Is there some (readable) central place what libs, includes etc. in which > order need to be included? Or would it be easier to take some example's > makefile or .sln and copy what I need? > > Other question: > > In wiki are now two sections about your own app, which appear similar. > http://wxart2d.org/moin/MyOwnApp and > http://wxart2d.org/moin/WxArt2dInstall#FocusonyourownApplication I would like > to combine both, if applicable, under the first link. I would appreciate > feedback on this, too. > > Regards, Michael ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects _______________________________________________ Wxart2d-users_dev mailing list Wxart2d-users_dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev