Hi, klaas.holwerda schrieb: > Michael Stratmann wrote: >> I upgraded wxWidgets to 2.9.0 on my own project (all with WinXP and VS90) >> and made it working with wxArt2D. Was fairly easy. Nice, STC does not need >> to be compiled by hand anymore, it's official part of wx now. >> > Right, and all of the other things i already corrected ;-) > Only wxLua and wxStedit are not ready for 2.9 yet. But the are not > enabled by default. >> A little surprising (but straightforward) was one include path change: >> Instead of D:\wxWidgets-2.8.10\contrib\include now I need >> D:\wxWidgets-2.9.0\src\expat\lib >> > Did not notice this yet. Somehow i did not need to add anything for this.
It was for my own project, with hand made project files. for a2d itself it worked automatically. >> Major change of wxWidgets is, it is unicode now all the time. So my question >> is, will wxArt2D also get unicode by default? The actual config has unicode >> disabled, resulting in CMake failure (some libs are not found). >> > Right, but when 2.9 becomes official. I stopped for a while with it, > because wxLua and wxStedit or not ready yet. It is somehow offical: wxWidgets.org released 2.9.0 on 2009-09-08. Packages can be downloaded too. But it's still called development snapshot ... >> Btw, why is gdiplus enabled by default? It seems not to be included in the >> sources by default. >> > Maybe should disable that for the moment. >> Changes will become necessary to the a2d-Wiki, mainly the install page. >> Personally I do not want to maintain multiple versions (for each wxWidgets >> version). What do you think? >> > I always go for the last official one. But it seems 2.8.10 and 2.9 can > both be supported. > If you find something on the wiki, feel free to correct it. > 3.0 is next year, so maybe we should not mention versions of wxWidgets > to much. My project is work for longer time, will be released with wxWidgets 3.0 or later. So I prefer to work on (released) beta versions. But I am happy, you already made the changes for 2.9.0 :-) Regards, Michael ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Wxart2d-users_dev mailing list Wxart2d-users_dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev