Thanks for the tips.

I did indeed use nmake the first time around.

Is there a way to get CMake to output the complete names of everything it 
is looking for ?

- Andrew

----------------------------------------

From: "Bionic Badger" <bionicbad...@gmail.com>
Sent: Thursday, April 01, 2010 7:00 PM
To: wxart2d-users_dev@lists.sourceforge.net
Subject: Re: [Wxart2d-users_dev] wxWidgets-2.8.10 CMake issues

Oh, another thing.  The build is going to try and find a file called
"build.cfg" which is only created if you build wxWidgets using nMake.
Some quick instructions:

Download the Windows 2008 SDK for windows.h and libs:

http://msdn.microsoft.com/en-us/windows/bb980924.aspx

Open a command prompt.  Run the VSvars.bat, e.g.:

"C:\Program Files (x86)\Microsoft Visual Studio 
9.0\Common7\Tools\vsvars32.bat"

navigate to (where $(WX_WIDGETS is your root of wxWidgets):

$(WX_WIDGETS)\build\msw

Type:

nmake -f makefile.vc BUILD=debug

and this for release:

nmake -f makefile.vc BUILD=release

It should (re)build the libraries for you, and create the build.cfg
which CMake will use.

On Fri, Apr 2, 2010 at 12:54 AM, Bionic Badger <bionicbad...@gmail.com> 
wrote:
> I just attempted a fresh CMake build using 2.9.0 and had the same
> problem.  However, I found I needed to enable Unicode in the initial
> configuration.  Try messing with the various checkboxes for wxWidgets
> to see which one corresponds to the build you're using.  I ought to
> take screenshots of the process for documentation (least of all so I
> can remember how to do it next time as well).
>
> On Thu, Apr 1, 2010 at 10:38 AM, Andrew Elder <ael...@audioscience.com> 
wrote:
>> I'm new to CMake (cmake-gui) and am seeing
>>
>> C:/wxart2d/trunk/wxArt2D/bin/FindwxWidgets.cmake(120): FATAL_ERROR
>>
>> C:/wxart2d/trunk/wxArt2D/bin/FindwxWidgets.cmake(120): - not found due 
to
>> missing library auid,
>>
>> set to WX_auid=WX_auid-NOTFOUND
>> .
>> .
>> .
>>
>> Returned when I press configure.
>

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