If I delete the cache and build with WXART2D_USE_FREETYPE set to 1, as follows
cmake -DwxWidgets_USE_DEBUG:BOOL=0 -DwxWidgets_USE_MONOLITHIC:BOOL=1 -DwxWidgets_USE_UNICODE:BOOL=0 -DwxWidgets_USE_STATIC:BOOL=1 -DWXART2D_USE_FREETYPE=1 -G"CodeBlocks - MinGW Makefiles" c:\user_data\david\dajac\source_pool\wxArt2D\packages\wxart2d I get the exact same error. Which, as you said, shouldn't be a surprise since WXART2D_USE_FREETYPE=1 is the default. I noticed that the mingw library is called freetype.a and is located in the objs directory, so I changed the search in FindFreetype.cmake to FIND_LIBRARY(FREETYPE_LIBRARY_COMP NAMES freetype242.lib freetype242_D.lib freetype242MT.lib freetype242MT_D.lib freetype.a PATHS $ENV{FREETYPE_DIR} ${FREETYPE_DIR} ${FREETYPE_DIR}/objs/win32/vc2008 ${FREETYPE_DIR}/objs NO_DEFAULT_PATH ) After this change, the command line shown above completes without errors. Here is the Freetype portion of the output. -- searching Freetype via: c:/user_data/david/dajac/source_pool/wxArt2D/packages /wxart2d/share/wxwidgets -- Found Freetype: c:/user_data/david/dajac/source_pool/wxArt2D/thirdparty/freetype-2.4.2/objs/freetype.a -- FREETYPE_DIR => c:/user_data/david/dajac/source_pool/wxArt2D/packages/wxart2d/../../thirdparty/freetype-2.4.2 -- FREETYPE_INCLUDE_DIRS => c:/user_data/david/dajac/source_pool/wxArt2D/thirdparty/freetype-2.4.2/include;c:/user_data/david/dajac/source_pool/wxArt2D/thirdparty/freetype-2.4.2/include -- FREETYPE_LIBRARIES => c:/user_data/david/dajac/source_pool/wxArt2D/thirdparty/freetype-2.4.2/objs/freetype.a -- FREETYPE_LIBRARY_DIRS => c:/user_data/david/dajac/source_pool/wxArt2D/packages/wxart2d/../../thirdparty/freetype-2.4.2/objs/win32/vc2008 One thing that concerns me is that FREETYPE_LIBRARY_DIRS doesn't include ${FREETYPE_DIR}/objs. In the end it doesn't seem to matter, since mingw32-make completes without error, for future stability, that might need to be corrected. David On 4/14/2011 12:52 PM, klaas.holwerda wrote: > You should use cmake-gui or ccmake. > There you find the option WXART2D_USE_FREETYPE. > If you compiled freetype in its location in thirdparty dir, it should find it. > > If the option is not set true/1, it will not search for it. > > Also first delete the cache file of cmake, to start the configure from > scratch. > > Maybe the names of the mingw libraries are called different for freetype. > > packages/wxart2d/share/wxwidgets/FindFreetype.cmake > > Is doing the search, for > NAMES freetype242.lib freetype242_D.lib freetype242MT.lib freetype242MT_D.lib > > on windows, how or they called in the mingw case?? > > You can always put MESSAGE( ${whatevervar} ), in FindFreetype.cmake in order > to see what is going on. > > The top CmakeLists.txt file in wxart2d package searches it here: > set( FREETYPE_DIR ${THIRDPARTY_PATH}/freetype-2.4.2 ) > > All in all, option( WXART2D_USE_FREETYPE "Enable Freetype text module" ON ) > is default on, and it looks like it find half of freetype (headers), but does > not find the libs. > > Don't set those dir vars yourself, just the option must be set. IF that does > not work we need to > correct it. > And clear the cache in cmake-gui. > > Klaas > > On 04/14/2011 05:06 AM, damateem wrote: >> I've compiled Freetype, but how do I get wxArt2D to use it? >> >> When I run Cmake for wxArt2D using >> >> cmake -DwxWidgets_USE_DEBUG:BOOL=0 -DwxWidgets_USE_MONOLITHIC:BOOL=1 >> -DwxWidgets_USE_UNICODE:BOOL=0 -DwxWidgets_USE_STATIC:BOOL=1 >> -G"CodeBlocks - MinGW Makefiles" >> c:\user_data\david\code\source_pool\wxArt2D\packages\wxart2d >> >> I get >> >> -- searching Freetype via: >> c:/user_data/david/dajac/source_pool/wxArt2D/packages/wxart2d/share/wxwidgets >> -- Could NOT find Freetype (missing: FREETYPE_LIBRARY >> FREETYPE_LIBRARY_DIRS) >> -- FREETYPE was not found. >> CMake Error at CMakeLists.txt:476 (MESSAGE): >> freetype not found >> >> If I run the same cmake command again, the error is gone and all seems >> fine. So I assume, the cmake script is smart enough to know that if it >> can't find Freetype, then leave it out. To help in locating Freetype, I >> defined FREETYPE_LIBRARY and FREETYPE_LIBRARY_DIRS when calling cmake, >> as follows. >> >> cmake -DwxWidgets_USE_DEBUG:BOOL=0 -DwxWidgets_USE_MONOLITHIC:BOOL=1 >> -DwxWidgets_USE_UNICODE:BOOL=0 -DwxWidgets_USE_STATIC:BOOL=1 >> -DFREETYPE_LIBRARY:STRING="freetype.a" >> -DFREETYPE_LIBRARY_DIRS:PATH="C:\user_data\david\code\source_pool\wxArt2D\thirdparty\freetype-2.4.2\objs" >> -G"CodeBlocks - MinGW Makefiles" >> c:\user_data\david\code\source_pool\wxArt2D\packages\wxart2d >> >> This prevents the "freetype not found" error from Cmake, but when I >> build with mingw32-make, I get this error: >> >> Linking CXX executable test_canvas_tiletest.exe >> c:/progra~2/codebl~1/mingw/bin/../lib/gcc/mingw32/4.4.1/../../../../mingw32/bin/ld.exe: >> cannot find -lfreetype >> collect2: ld returned 1 exit status >> mingw32-make[2]: *** [test/tiletest/test_canvas_tiletest.exe] Error 1 >> mingw32-make[1]: *** >> [test/tiletest/CMakeFiles/test_canvas_tiletest.dir/all] Error 2 >> mingw32-make: *** [all] Error 2 >> >> I suspect I'm setting FREETYPE_LIBRARY and FREETYPE_LIBRARY_DIRS >> incorrectly. What should be their values? >> >> Thanks, >> David >> >> ------------------------------------------------------------------------------ >> Benefiting from Server Virtualization: Beyond Initial Workload >> Consolidation -- Increasing the use of server virtualization is a top >> priority.Virtualization can reduce costs, simplify management, and improve >> application availability and disaster protection. Learn more about boosting >> the value of server virtualization. http://p.sf.net/sfu/vmware-sfdev2dev >> _______________________________________________ >> Wxart2d-users_dev mailing list >> Wxart2d-users_dev@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev >> > > ------------------------------------------------------------------------------ > Benefiting from Server Virtualization: Beyond Initial Workload > Consolidation -- Increasing the use of server virtualization is a top > priority.Virtualization can reduce costs, simplify management, and improve > application availability and disaster protection. 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