Hi,
Did you set wxWidgets_USE_MONOLITHIC first?
And what version of wxWidgets are you using?
This part sets the libs.
if( wxWidgets_USE_MONOLITHIC )
set(wxWidgets_FIND_COMPONENTS ${wxWidgets_FIND_COMPONENTS} mono )
set(wxWidgets_STD_LIBRARIES mono )
else (wxWidgets_USE_MONOLITHIC)
set(wxWidgets_STD_LIBRARIES base core ) # this is default
endif( wxWidgets_USE_MONOLITHIC )
Maybe changing set(wxWidgets_FIND_COMPONENTS
${wxWidgets_FIND_COMPONENTS} mono )
to set(wxWidgets_FIND_COMPONENTS mono )
This sets the value only to mono, and forgets what it contained before, this gives you an idea what
is exactly needed.
I find it alreday strange myself that i add mono to it, instead of setting it
to mono.
So maybe something is wrong indeed.
And Message( HEY${wxWidgets_FIND_COMPONENTS}HOO ) helps you to find what is in
it.
What libraries wx does generate exactly in mono mode?
Let me know the results, it might be I changed something, and don't remember it.
Klaas
On 05/22/2011 01:04 PM, M Nealon wrote:
Hello Klaas,
I checked out the current svn of wxDocView.
Unfortunately it doesn't seem to build, on Windows, when wxWidgets has been built as a monolithic
library.
I attempted both using Visual Studio (nmake) and a current MinGW compiler. wxDocView still
apparently looks for wxaui as well as the rest of the libraries from a standard (non-monolithic)
build.
Could you point me to where in FindwxWidgets.cmake I should be looking, or have you made some
changes which alter the structure.
I think I should be looking at something with monolithic or wxWidgets_FIND_COMPONENTS but as I am
unsure as to how to debug a cmake script, it will probably be a "change and try" process.
Could you offer any help?
Regards
Mal
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