Hi Klaas, Thanks for the info, but I'm still struggling.
I'm using CodeBlocks with mingw32. I created a project with a single a2dCanvas. At this point, I'm doing no more than constructing the object. After adding include search paths, the project compiles without error. The errors come during linking. I know I have to tell CodeBlocks what wxArt2D libraries to be linked and I know how to do that. What I don't know is the names of the libraries that I need and the order they need to be linked. Can you tell me what libraries I need to link and the order which they must be linked? Thanks, David On 7/1/2011 3:37 PM, klaas.holwerda wrote: > http://www.wxart2d.org/moin/MyOwnApp > > If you are not using Cmake, wxart2dconfig is generated to give you more or > less what you need. > > > On 07/01/2011 09:05 PM, damateem wrote: >> Is there an easy way to know which libraries I need to link? >> > > ------------------------------------------------------------------------------ > All of the data generated in your IT infrastructure is seriously valuable. > Why? It contains a definitive record of application performance, security > threats, fraudulent activity, and more. Splunk takes this data and makes > sense of it. IT sense. And common sense. > http://p.sf.net/sfu/splunk-d2d-c2 > _______________________________________________ > Wxart2d-users_dev mailing list > Wxart2d-users_dev@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev ------------------------------------------------------------------------------ All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2 _______________________________________________ Wxart2d-users_dev mailing list Wxart2d-users_dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev