Hello, I have a dialog that creates an a2dCanvas and has an a2dStToolContr, and the a2dStToolContr has a a2dRecursiveEditTool pushed onto it. When the dialog is created, an a2dCircle is drawn onto the canvas.
The point of this dialog is for the user to simply edit the size and position of that circle, and then save off the new xy position and radius. After the circle is edited, calling m_Circle->GetRadius() is ALWAYS returning the original radius, and not the edited radius. How do I get the new radius? Also, is there a way to restrict the circle so that resizing MUST be xy synced (ie, the circle can be resized to a circle, but cannot be resized to an ellipse. X and Y must maintain a 1:1 ratio)? Thanks! - Mike ------------------------------------------------------------------------------ _______________________________________________ Wxart2d-users_dev mailing list Wxart2d-users_dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev