I'll give a2dText a try. I saw in the online documentation that the 
a2dText was described as an "abstract base class", so I assumed that I 
would not be able to instantiate an instance of one.

- Mike

On 12/13/2016 4:44 PM, klaas.holwerda wrote:
> Hi,
>
> The normal text object is a2dText, and you can set an a2dFont based on 
> wxFont, samples enough to
> find how to that I think.
> Unless you want to use ttf fonts, which really need a file, same as the chr 
> fonts.
>
> If you want that you need to push the executable directory to the 
> FontPathList (see e.g. vdraws.cpp.)
>
> Regards,
>
> Klaas
>
> On 12/13/2016 04:42 PM, Mike Gibson wrote:
>> ello,
>>
>> I'm trying to simply put text on a canvas, and have found the class
>> a2dTextGDS. But to use the class, I had to put mem.chr into my root
>> directory (c:\) or i would receive errors and the class would not work.
>> I couldn't find another directory into which I could drop mem.chr to
>> make the class work.
>>
>> Is there another method for putting text on a canvas that doesn't
>> require copying a file onto my computer? If not, is there another place
>> to put mem.chr? The executable directory doesn't work.
>
>
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