Dear wxart2D developers,

I recently tried to build wxart2D on an ubuntu 22.04 and a m2 Mac (Sonoma) box 
and got the same error from cmake. I am using gtk3 toolkit on Ubuntu and 
osx-cocoa-unicode-3.2 (the output of wx-config —selected-config). However in 
both cases I get a cmake error connected to not finding the right wxwidgets 
libraries. The error is this: 

**************************************************************************************************************************************************
wxArt2D/packages/wxart2d/share/wxwidgets/FindwxWidgets.cmake(122): 
--debug=no;--static=yes;--unicode=yes;--universal=no;--toolkit=osx_cocoa-unicode;--version=3.2
 failed. 
The default configuration found with: /usr/local/bin/wx-config 
--selected_config 
is the following: osx_cocoa-unicode-3.2

CMake Error at share/wxwidgets/FindwxWidgets.cmake:1377 (MESSAGE):
  wxWidgets required, please specify it's location.
Call Stack (most recent call first):
  CMakeLists.txt:119 (find_package)
**************************************************************************************************************************************************
The very same error message appears at the wxdocview module as well and also on 
ubuntu with gtk3-unicode. I played around with the FindwxWidgets.cmake script 
but no success. 

Is there a way to bypass this? Is it possible to use wxart2D with wxwidetgs 
3.2.2? Is it possible to build it on an m2 Mac?

Thanks!    
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