Dear wxart2D developers, I recently tried to build wxart2D on an ubuntu 22.04 and a m2 Mac (Sonoma) box and got the same error from cmake. I am using gtk3 toolkit on Ubuntu and osx-cocoa-unicode-3.2 (the output of wx-config —selected-config). However in both cases I get a cmake error connected to not finding the right wxwidgets libraries. The error is this:
************************************************************************************************************************************************** wxArt2D/packages/wxart2d/share/wxwidgets/FindwxWidgets.cmake(122): --debug=no;--static=yes;--unicode=yes;--universal=no;--toolkit=osx_cocoa-unicode;--version=3.2 failed. The default configuration found with: /usr/local/bin/wx-config --selected_config is the following: osx_cocoa-unicode-3.2 CMake Error at share/wxwidgets/FindwxWidgets.cmake:1377 (MESSAGE): wxWidgets required, please specify it's location. Call Stack (most recent call first): CMakeLists.txt:119 (find_package) ************************************************************************************************************************************************** The very same error message appears at the wxdocview module as well and also on ubuntu with gtk3-unicode. I played around with the FindwxWidgets.cmake script but no success. Is there a way to bypass this? Is it possible to use wxart2D with wxwidetgs 3.2.2? Is it possible to build it on an m2 Mac? Thanks!
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