Hi,
Hugo Jackson ha scritto:
can someone tell me, or point me in the right direction for
documentation as to how to
set up my development environment so that the migration from completed
code to class submission
could be as painless as possible.
In particular with regard to include files of potential library candidates.
i.e. how do i set things up so that to my application headers for
library classes I've developed
are included with the regular library include of: #include <wx/wx.h>
well, wxCode/template shows you to put the header files in include/wx...
that way telling the compiler -I pathtomylib/include, you can include
your files using the usual
#include <wx/myheader.h>
Currently I've been reduced to code of the following sort:
#include <wx/wx.h>
#include "wxDropPanel.h"
#include "wxBitmapWindow.h"
probably because you did not put the headers in a wx/ subfolder of include ?
Is there some pre-existing environment setting that allows me to put the
headers for my own
wx classes in one place and in my application code?
wxCode\template shows a good directory hierarchy for something wx-based
and portable...
What other thoughts or concerns should I consider? I've read the
maintainers guide which hints or provides notes on other aspects like
using a bakefile and autoconf, but it would be nice if there
were some docs or info along the lines of:
"So you've done foolin' around with wxWidgets and now you want to set up
your
environment so you're coding like the pro's". :)
Any thoughts or advice greatly appreciated.
I'm not sure to understand what you exactly mean by "setting up a
development environment": do you need hints about setting up a directory
hierarchy, or setting up the IDE, the build system, or whatelse ?
Just let me know and I'll try to help as far as I can ;)
Francesco
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