I had a crashing bug in the new version of Eros I'm working on.  It turned
out that my event call-backs were still poking state in closed frames (MDI
children).  While I knew I'd have some wasted work, I didn't expect the
crash.  I've solved / worked-around the problem now, by having the frames
become invisible instead of closing them.  What I'd rather do is have them
reclaimed by a finalizer during GC.

Anyway, is this crashing behavior a known issue?

Cheers,   - Conal
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