As long as there's a single binary (per release per platform) I'm for opengl
being part of it.

On Sat, Mar 29, 2008 at 6:56 AM, Eric Y. Kow <[EMAIL PROTECTED]> wrote:

> Hi,
>
> Answering the one question I know an answer to.
>
> > In the meanwhile, I also found that the 0.10.3 binaries loose the
> > opengl support compared with 0.9.4 as pointed in
> > http://wxhaskell.sourceforge.net/download.html.
> > Is there some reason for this?
>
> There used to be a flag bug in wxWidgets/wxHaskell, where (1)
> wxWidgets/wxHaskell would include opengl support even if you did not
> ask for it and (2) you still needed to pass --with-opengl in order
> for the appropriate right set of linker flags to be used when building
> applications.  Otherwise, people got strange GL-related errors when
> compiling their apps, even if they weren't using OpenGL in any way.
>
> We have now fixed that error so that you can now compile it without that
> flag and still link your applications succesfully.
>
> That said, we have not established a policy on what extra batteries
> should be included with the default binaries.  I guess a good thing to
> aim for is the most extras we can get that also come with a vanilla
> wxWidgets on all platforms.  If you're willing to do research on that,
> we can go re-think what flags to use.  I'm guessing that since prior
> versions of wxHaskell had opengl support, this kind of thing is OK.
>
> I'm personally hoping that a future wxhaskell will allow to install
> extras separately (e.g., that you could download just a binary for
> opengl support), but we haven't really worked out the right way to
> do this right.
>
> So what does this mean for you?  Well, if you're willing to do so, you
> could recompile it yourself with flags.  Otherwise, we could think about
> making yet another release (0.10.3-1) with opengl and some minor fixes
> in the makefile/configure script.
>
> --
> Eric Kow <http://www.nltg.brighton.ac.uk/home/Eric.Kow>
> PGP Key ID: 08AC04F9
>
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