Hi,
Ray Gilbert ha scritto:
I have added the ability to add overloaded functions to wxLua
indeed this feature looks great !
- added
test directly into wx_bind.cpp
#define TESTOVERLOAD
#if defined(TESTOVERLOAD)
// Test Overloaded Function Binding
// a std function binding
static int LUACALL wx_TestOverLoad_Int(lua_State *L)
{
wxLuaState wxlState(L);
wxString returns;
int argCount = lua_gettop(L);
int value = (argCount >= 1 ? (int)wxlState.GetNumberType(1) : 0);
returns = wxString::Format(wxT("wx.TestOverLoad(%d) called C Function
wx_TestOverLoad_Int"), value);
lua_pushstring(L, wx2lua(returns) );
return 1;
}
// a std function binding
static int LUACALL wx_TestOverLoad_String(lua_State *L)
{
wxLuaState wxlState(L);
wxString returns;
int argCount = lua_gettop(L);
wxString value = (argCount >= 1 ? lua2wx(wxlState.GetStringType(1))
: wxEmptyString);
I did a small fix in line above:
// wxT("") is required instead of wxEmptyString otherwise GCC says:
// ../modules/wxbind/src/wx_bind.cpp:52: error: operands to ?:
have different types
wxString value = (argCount >= 1 ? lua2wx(wxlState.GetStringType(1))
: wxT(""));
and just committed it; however I wonder: wx_bind.cpp is regenerated by
genwxbind.lua... so, adding this code directly in wx_bind.cpp doesn't
mean that next time it's regenerated, the code will be lost ?
Francesco
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