On 1/18/07, Ryan Pusztai <[EMAIL PROTECTED]> wrote:
> I have tried to use wxString in a wxLua script and I can't get it to work.
> Is there a special way to create the variable. Here is an example of what I
> tried so far.
>
> filename = wx.wxString( "Test String" )
> if ( not filename:IsEmpty() ) then
>     print( "Cancel was pressed" )
> else
>     print( filename )
> end
>

wxString is not used in wxLua. Someone had asked that it be added for
some special purpose so you can create it and get the string back from
it, but lua strings are used exclusively. This means that any
functions that takes or returns a wxString uses a lua string. You can
use the lua string.XXX functions to get most of what wxString offers
and it should work faster since it doesn't have to convert it in the
case where you've build wxWidgets for unicode.

http://wxlua.sourceforge.net/docs/wxluaref.html#wxString

Regards,
    John Labenski

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