On 2/6/07, Ryan Pusztai <[EMAIL PROTECTED]> wrote:
> Well I am still a bit lost.
>
> First, here is the documentation for the function I want to wrap.
> /*!
> The constructor creates an timer object with the given
> properties. The timer at this moment is not started. This
> will be done with the start() member function.
> \param msec time interval after that the the variable
> pointed by exitflag is setting to one.
> \param exitflag the adress of an integer, which was set
> to one after the given time interval.
> \warning The integer variable shouldn't leave it's valid
> range, before the timer was finished. So never take a
> local variable.
> \param exitfnc A function, which was called after msec.
> If you don't want this, refer a NULL pointer.
> */
> timer(unsigned int msec,int* exitflag,void*(*exitfnc)(void*));
>
> I am willing to take the last parameter out for now, at least until I
> understand Lua/wxLua better. I still don't know how to just re-wrap
> the call to the function using 'NULL' as the third parameter and
> passing whatever the user wanted for the rest of the parameters.
>
> Here is a example, notice I just want to remove the third parameter
> and then write a function to override the default.
>
> Interface file: (.i)
>
> //-----------------------------------------------------------------------------
> // Timer class
>
> %class %delete %noclassinfo %encapsulate timer
> timer(unsigned int msec,int* exitflag)
> int start()
> int stop()
> %endclass
>
> I just don't know where to start on the overrides.hpp. I am sorry if
> my questions are simple. I just want to use wxLua without integrating
> it into an application for my first exercise. I have plans to, but as
> you can see I don't get the whole integrating wxLua with C++. Thanks
> for your patients.
>
> I don't know anything about the wxLua and C++ connection, so I don't
> understand the function
>
> "...new wxLuaObject(wxlState, 3);"
>
> What is the 3?
I worked on a piece of code from looking at examples and this is the
best I could come up with. Most of it is sudo-code to give you an idea
of what I want to do.
%override wxLua_function_timer
// %function timer(unsigned int msec, int* exitflag)
static int LUACALL wxLua_function_timer(lua_State *L)
{
wxLuaState wxlState(L);
int mSec = 0;
int* exitFlag = NULL;
timer* returns;
// get the lua passed in parameters
mSec = wxlState.getInt(1);
exitFlag = wxlState.getIntPrt(2);
// call timer constructor
returns = new timer(mSec, exitFlag, NULL);
// push the result datatype
wxlState.PushUserDataType(s_wxluatag_timer, returns);
// return the number of parameters
return 0;
}
%end
Thanks for your time.
--
Regards,
Ryan
RJP Computing
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