Hi,
John Labenski wrote:
I think we need some samples to test different cases, even if they're
as simple as
wx.wxMessageBox("Text in different formats",
"Testing XXX",
wx.wxOK + wx.wxICON_INFORMATION,
wx.NULL)
1) ASCII is already tested in the minimal sample, but maybe add one
with >128 chars like é
2) UNICODE lua program file in UTF8,16 ???
3) ???
The reason why this comes up again and again is that we need a
concrete way to reproduce the problem so one fix doesn't break things
for someone else.
Please attach a simple test file, don't paste it into your email so it
doesn't get mangled by my browser. Also state how you built wxLua,
unicode or not and how/where it fails.
For example, in wxLuaEdit in gtk2, unicode I can display messages with
é in them just fine so I cannot understand why it doesn't work for
Mario.
Thanks,
John Labenski
Turkish test file is attached.
(WinXP-tr, file is ascii, I think)
--
Regards,
Hakki Doğusan
-- wxLua test
-- Turkish chars: (ýI ðÐ üÜ þÞ iÝ öÖ çÇ)
wx.wxMessageBox("Text in different formats (ýI ðÐ üÜ þÞ iÝ öÖ çÇ)",
"Testing tr",
wx.wxOK + wx.wxICON_INFORMATION,
wx.NULL)
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