On 4/23/07, Francesco Montorsi <[EMAIL PROTECTED]> wrote:
> Hi all,
>     FYI just some quick news for those who don't read wx-dev too often ;)
>
>   1) in wx >= 2.9 the Unicode/ANSI build modes will be merged. wx will
> use the best internal representation for wxString depending on the
> underlying platform (e.g. UTF8 for wxGTK, UTF16 for wxMSW).
>   => we'll have to update once again all our internal lua<->wxWidgets
> string conversion stuff

Ugh more unicode stuff. :)  Actually, I have read some of those
threads and it seems like it will be simpler.

>   2) in wx >= 2.9 contrib folder does not exist anymore. Scintilla is
> now a main wx lib and this is a big bonus for us. It means that we'll be
> able to cut-off some special checks we needed for this contrib and that
> users with a "default" wxWidgets build will be able to get a "more
> complete" wxLua (i.e. wxLuaApp will always be built, wxLuaEdit will
> still need a 3rd party dependency though).

Good.

>   3) in wx >= 2.9, _if_ my SoC project goes well, the old RTTI system of
> wx will be replaced by XTI (eXtended RTTI) which will allow automatic
> generation of wrappers for various wxWidgets classes, in particular
> wxControl-derived ones.
>
> More in details: we'll be able to write a small app which uses some
> wxClassInfo::GetListOfClass(), wxClassInfo::GetClassInterface or similar
> which will allow us to automatically write (at least a portion of) our
> .i files.

That would be nice. I've been thinking about adding some introspection
for lua scripts to get some information about the bindings to use as
help, autocompletion in an editor, or whatever.

-John Labenski

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