Sebastian Ahlman wrote:

> I was recently asked to create a small OSX app and I thought about
> creating it in wxLua since I have succesfully made an app using it
> before. When can I expect a new release for the Mac? Also, why is the
> newest version on the site not available for the Mac? Are the updates
> irrelevant on OSX?

The latest release, wxLua 2.8.4.2, was released for Windows only...
See http://sourceforge.net/project/showfiles.php?group_id=140042
But the one previous to it, 2.8.4.1, is available for Mac OS X ?
The goal is to make the next wxLua version, 2.8.7.0, available for
Mac OS X in about the same time as it is for the other platforms.
(both as a standalone download, and also available through MacPorts)

Not sure when that is, though. :-) Seems to work alright from CVS.

> When a new version for the Mac is available, will it support Unicode
> strings? Will the apps made using it run on both Tiger and Leopard?

Yes*, and yes. Most likely it'll use wxWidgets 2.8 Unicode and 10.4u 
SDK.
It will be a Universal Binary, so that it runs on both Intel and 
PowerPC.
(* strings would need to be in the UTF-8 encoding, instead of in 
MacRoman,
Lua itself only passes the 8-bit encoding on - for wxWidgets to 
handle...)

I'm using the regular wxMac configuration (includes OpenGL, internal 
libs)
and then add STC (Scintilla) and wxStEdit add-ons for more 
functionality.

> Anything else I should know about when planning the app (that will
> probably be used for mission critical tasks for a few years to come)?.

There's a few things that need to be documented and implemented,
with respect to the example IDE program and the standalone runtime
(wxLua and wxLuaFreeze) so that you can e.g. drag-and-drop files
to the program, and to make it easier to create wxLua applications.

The final size of your application depends on whether you want to bundle
all of wxLua, wxWidgets and Lua - for a "no-requirements" application.

--anders


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