Hi, John Labenski yazmış: > 2008/1/30 Hakkı Doğusan <[EMAIL PROTECTED]>: >> Hi, >> >>[snip] > >> You may get it here: >> http://www.dynaset.org/dogusanh/download/wxLuaGridTableBase.zip > > Thanks, added to CVS. I've also tried to make sure that all wxGrid > objects created will be properly garbage collected. >
Thanks. ps. In binding.html there is a "Binding C++ Virtual Functions" section. There it explained in detail what is going on for virtual functions; but, I think, how to implement those bindings is missing. In other words, it is not explained for idiots, like me :) Could you add some doc to explain how to generate binding for an artificial ABC C++ class, in steps? I masquared(spell?) wxLuaPrintout and wxArtProvider bindings to write wxLuaGridTableBase. As you can guess, it took too much jumping in code :) > Regards, > John -- Regards, Hakki Dogusan ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ wxlua-users mailing list wxlua-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxlua-users