Hi,

John Labenski yazmış:
> 2008/1/30 Hakkı Doğusan <[EMAIL PROTECTED]>:
>> Hi,
>>
>>[snip]
> 
>> You may get it here:
>> http://www.dynaset.org/dogusanh/download/wxLuaGridTableBase.zip
> 
> Thanks, added to CVS. I've also tried to make sure that all wxGrid
> objects created will be properly garbage collected.
> 

Thanks.

ps. In binding.html there is a "Binding C++ Virtual Functions" section. 
There it explained in detail what is going on for virtual functions; 
but, I think, how to implement those bindings is missing. In other 
words, it is not explained for idiots, like me :) Could you add some doc 
to explain how to generate binding for an artificial ABC C++ class, in 
steps? I masquared(spell?) wxLuaPrintout and wxArtProvider bindings to 
write wxLuaGridTableBase. As you can guess, it took too much jumping in 
code :)


> Regards,
>     John


--
Regards,
Hakki Dogusan


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