> 
> So... in order to get the single wx.dll, I think we need to build
> static libs for everything (wxWidgets and wxLua) and then link the
> wx.dll to them. I suppose that this could work; however we use
> bakefile to generate the build files and I am not sure that you can
> specify that all the other libs are static, but the lib we build is
> dynamic. I can look into it, but I don't have high hopes.
> 
> On the other hand, why not just use a staticly built wxLuaFreeze as
> your Lua executable? It is the minimal version of a wxLua program and
> can run any Lua program that lua.exe can. Is there any reason to want
> to dynamically load wx.dll?
> 

If you decide to write a number of scripts using wxlua it would be nice if you 
could use a single dll and a large number of small script file. 

I do not care which mode we compile mono, multilib, etc. Any one would do.

Andre



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