> > So... in order to get the single wx.dll, I think we need to build > static libs for everything (wxWidgets and wxLua) and then link the > wx.dll to them. I suppose that this could work; however we use > bakefile to generate the build files and I am not sure that you can > specify that all the other libs are static, but the lib we build is > dynamic. I can look into it, but I don't have high hopes. > > On the other hand, why not just use a staticly built wxLuaFreeze as > your Lua executable? It is the minimal version of a wxLua program and > can run any Lua program that lua.exe can. Is there any reason to want > to dynamically load wx.dll? >
If you decide to write a number of scripts using wxlua it would be nice if you could use a single dll and a large number of small script file. I do not care which mode we compile mono, multilib, etc. Any one would do. Andre ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace _______________________________________________ wxlua-users mailing list wxlua-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxlua-users