On Tue, Apr 15, 2008 at 9:23 AM, Adrian Carpenter <[EMAIL PROTECTED]> wrote:
>
> I am using the latest windows binaries from the wxLua site, I have
> generated a simple import library for wx.dll by providing the luaopen_wx
> export.
>
> I call the luaopen_wx function in the same manner that the other lua
> libraries are opened (basically a copy of the luaL_openlibs function),
> and wxLua is loading and I can quite happily use it, a call to
> wx.wxMessageBox promptly opens a messagebox.
This is right.
> My simple test case simply does a lua_open, lua_openlibs (including wx),
> lua_close. It doesn't actually execute any lua code. When the host
> program exits, wx.dll tries to access the lua_state variable (which was
> closed long before) and ends up accessing an invalid pointer, and
> crashes. It appears to be when wx.dll is unloaded.
Can you debug this and let me know where wxLua tries to access the
lua_State? Perhaps you could post a backtrace? I assume somewhere in
the wxLuaState destructor.
Perhaps you have the linking order wrong and Lua is linked after wxLua
(but I doubt that the linker would allow that) and when the program
exits Lua closes then wxLua closes.
When you display a dialog or frame and then close it wxLua will exit
the app since that is the normal behavior of a GUI app, i.e. the
message loop is exited and there's nothing left to do.
Regards,
John
ps. I will be away again next week so I may not have time to respond quickly.
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