On Tue, May 6, 2008 at 9:18 AM, Klaas Holwerda <[EMAIL PROTECTED]> wrote:
> Hi John,
>
>  This first few wrap fine.
>
>     %operator a2dDoMu& operator=( const a2dDoMu& );
>     %operator a2dDoMu& operator=( const wxChar* );
>     %operator a2dDoMu&   operator=( double );
>     %operator int operator==( const a2dDoMu& ) const;
>     %operator int operator!=( const a2dDoMu& ) const;
>
>  But this one refuses:
>
>     %operator operator double();
>
>  The idea behind this class is to store internal numbers as "1.23 um" or
> "1.2 inch" etc., and the double operator is how to get the value as a single
> double.
>
>  Not a great problem at the moment.
>  But maybe you can fix it for a next version of wxLua.

Humm, I hadn't thought about adding the typecasting operators. The Lua
syntax might be a little weird for this though, "obj:op_double()",
maybe it might make more sense to add a more readable function
obj:GetAsDouble() or something.

Regards,
    John

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