I'm new to embedding a scripting engine in another application but I can follow how to call a Lua function from a wxWidgets application and how to pass data to it and get data back. I see that wxLua gives me the ability to do that with wxWidgets objects. However, I haven't been able to figure out how to do that with my own classes.
I have a wxList of my custom objects that I need to pass to a Lua function and get a return value. I've looked at the wxLuacan application and realize that I have to do something with bindings but for the life of me, I can't figure out how to go about it. I haven't been able to locate a tutorial on the subject either. Can somebody give me a step-by-step for doing this? Scott ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ wxlua-users mailing list wxlua-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxlua-users