I'm new to embedding a scripting engine in another application but I can 
follow how to call a Lua function from a wxWidgets application and how 
to pass data to it and get data back.  I see that wxLua gives me the 
ability to do that with wxWidgets objects.  However, I haven't been able 
to figure out how to do that with my own classes.

I have a wxList of my custom objects that I need to pass to a Lua 
function and get a return value.  I've looked at the wxLuacan 
application and realize that I have to do something with bindings but 
for the life of me, I can't figure out how to go about it.  I haven't 
been able to locate a tutorial on the subject either.  Can somebody give 
me a step-by-step for doing this?


Scott


-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
wxlua-users mailing list
wxlua-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/wxlua-users

Reply via email to