Thanks, lots of help in that one so I can't answer it well till I've tried 
enough, which will take time (got to go out to do stuff now).

One thing I did notice was BITMAP:GetSubBitmap() exists, so I'll try that 
first, as I'm so far not using any intervening wxImage stuff. As you say, it 
operates in memory so it ought to be fast enough. If this is valid 
simplification, I prefer to stay with it. If the grabbing and showing of 
sub-bitmaps will work fast enough not to interfere with realtime scrolling, I 
think it will answer my need. Carving into binary subdivisions for scaling and 
joining is also a nice idea, and if I were writing for a small screen I'd do it 
anyway, though I'd earlier decided to avoid multiple scales in favour of a 
small enlargement window shown on demand. But if such slicings can help solve 
my other problem of image render failures after a couple of program loads, I'll 
do it anyway. But I want to avoid complexity where possible.

Actually your sub-image idea can probably be adapted for multi-scaling purely 
by changing grab size and scaling the subimage, so long as wxLua will render a 
screen right if the entire chart is loaded in memory somewhere to be grabbed 
from. Though I'd probably best introduce grabbing and scaling only for 
significant closeups if I did it this way.


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