We are pleased to announce the latest release of wxLua. wxLua 2.8.10.0 is a stable bugfix release that is a minor update to the internals of wxLua and the precompiled versions are linked against wxWidgets 2.8.10.
------------------------------------------------------------------------------- wxLua is a Lua scripting language wrapper around the wxWidgets cross-platform GUI library. It consists of an executable for running standalone wxLua scripts and a library for extending C++ programs with a fast, small, fully embeddable scripting language. References: http://wxlua.sourceforge.net http://www.lua.org http://www.wxwidgets.org ------------------------------------------------------------------------------- The wxLua "big picture" Lua is an ANSI C compatible scripting language that can load and run interpreted scripts as either files or strings. The language itself is very dynamic and contains a limited number of data types, mainly numbers, strings, and tables. Perhaps the most powerful feature of the Lua language is that the tables can be used as either arrays or as hashtables that can contain numbers, strings, and/or subtables. wxLua adds to this small and elegant language the power of the wxWidgets cross-platform GUI library. This includes the ability to create complex user interface dialogs, image manipulation, file manipulation, sockets, displaying HTML, and printing to name a few. ------------------------------------------------------------------------------- wxLua ChangeLog =============== version 2.8.10.0 (released 05/25/2009) -------------------------------------------------------------------- - Updated Lua to 5.1.4 * Changed the %typedef binding to work as the C/C++ typedefs work. The usage is reversed from how it was in previous versions. You will need to swap the parameters for it in your bindings. Example: %typedef long wxTextCoord - Added more C/C++ operators in the bindings. - wxLuaEdit now prints values in the console like the Lua executable. * Changed signature of wxLuaState::RunBuffer() to take a const char* instead of an const unsigned char*, cast to (const char*) as appropriate. - Allow wxLuaState::RunString/Buffer() and friends to allow for values left on the stack. The default is to leave none as before. - Added wxTextUrlEvent to the bindings. - Fixed double -> unsigned integer using all 32 bits conversion. Fixes wxSTC_MASK_FOLDERS problem, thanks to Andre Arpin. - Allow multiple inheritance in the bindings. Changed members of wxLuaBindClass to reflect that base class info are stored in arrays. Regards, John Labenski ------------------------------------------------------------------------------ Register Now for Creativity and Technology (CaT), June 3rd, NYC. CaT is a gathering of tech-side developers & brand creativity professionals. Meet the minds behind Google Creative Lab, Visual Complexity, Processing, & iPhoneDevCamp asthey present alongside digital heavyweights like Barbarian Group, R/GA, & Big Spaceship. http://www.creativitycat.com _______________________________________________ wxlua-users mailing list wxlua-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxlua-users