John Labenski wrote:
I tried compiling wxLua a long time ago with 2.9 and it was prettybad.
I am using just only a certain amount, and using some typedefs, i could deal with most problems.
I am really hesitant to hack away at the current bindings to try
to make them work in both 2.8 and 2.9 since I think they'd be prettyunreadable by the time I'd be done.
Maybe its an idea to make two trees of binding files?? What I want to do is to use the
interface files that wxWidgets 2.9 uses to generate their docs. That's going to be a big job since the generator will have to be completely rewritten and they are going to have to be changed a bit. The idea is that once we switch to their interface files we will no longer have to maintain our own copy.
I understand, but what i don;t understand is how you want to do it.How do you want to deal with all the %xxx directives. I assume they will still be needed?? Do you plan to do that in Lua or C++? If there would be a C++ solution, it might be usable for many other wrappers for wxWidgets.
And that would be great for me :-)I have a XML pull parser in wxArt2D, it might be easier in use then reading the complete DOM tree first, and parsing that. But i don't know.
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