John Labenski wrote:

I tried compiling wxLua a long time ago with 2.9 and it was pretty
bad.

I am using just only a certain amount, and using some typedefs, i could deal with most problems.

I am really hesitant to hack away at the current bindings to try
to make them work in both 2.8 and 2.9 since I think they'd be pretty
unreadable by the time I'd be done.

Maybe its an idea to make two trees of binding files??

What I want to do is to use the
interface files that wxWidgets 2.9 uses to generate their docs. That's
going to be a big job since the generator will have to be completely
rewritten and they are going to have to be changed a bit. The idea is
that once we switch to their interface files we will no longer have to
maintain our own copy.

I understand, but what i don;t understand is how you want to do it.
How do you want to deal with all the %xxx directives. I assume they will still be needed?? Do you plan to do that in Lua or C++? If there would be a C++ solution, it might be usable for many other wrappers for wxWidgets.
And that would be great for me :-)

I have a XML pull parser in wxArt2D, it might be easier in use then reading the complete DOM tree first, and parsing that. But i don't know.

Regards,

Klaas

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