Ryan Pusztai wrote:
(Mon, 26 Oct 2009 06:26:46 -0700)

> It is not wlua.exe flashing the console. The os.execute() command in Lua is
> doing that.

Indeed. I'd thought os.execute() launched whatever it pointed to directly, 
unless the command was dir or some other built into the Windows command 
interpreter, or was some other program that required a console anyway. I'd 
always used it whan already in a console window, hence the confusion. I thought 
I'd also used it in wxLua and NOT seen a console window appear briefly, but I 
just tested exactly for this and saw that it also does this. But wxExecute() 
doesn't, so I stay with wxLua. :)

And now the thing that brought me back here having thought I'd be ok alone 
now...


function Main()
  local IP=wx.wxIPV4address()  IP:AnyAddress()  IP:Service(80)
  local SKT=wx.wxSocketServer(IP,wx.wxSOCKET_NONE)
  print("Socket OK?",SKT:Ok())

  FRAME=wx.wxFrame(wx.NULL,-1,"")  FRAME:SetSize(432,310)  FRAME:Centre()

  SKT:SetEventHandler(FRAME,wx.wxEVT_SOCKET)
  FRAME:Connect(-1,wx.wxEVT_SOCKET,function(E)  print("!!!!!")  end)

  FRAME:Show(true)
end

Main()

That appears to run without error. Firefox can connect (as shown by Netstat -a) 
but I seem to be beaten by any attempt to connect a socket event. Right now I 
just want to flag that one has occurred, I'll sort out what kind once I have 
that. If someone can correct what I have here, please do. I need this because 
it lets me call SKT:Accept() on demand, thus avoiding freezing things up with 
waiting server sockets.


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