On Wed, Dec 9, 2009 at 3:57 PM, Dzmitry Hancharou <red1...@tut.by> wrote: > Is there a way to create your own components using wxLua? I found the
Sure, each of the wxWidgets libraries could be considered separate components, base, core, adv, html... > only way where I create mod_wxmydll and link it with > mod_luamodule_mono. But for this I need to recompile the entire wxLua. I don't know why you would have to recompile all of wxLua? You compile your module linked against wxWidgets and wxLua and then call require("mymodule"). You need to write your own loading function like int luaopen_wx(lua_State *L) http://wxlua.cvs.sourceforge.net/viewvc/wxlua/wxLua/modules/luamodule/src/luamodule.cpp?view=markup In your case you won't have all the wxApp code, but rather just run the binding init code. see: bool wxLuaState::Create(lua_State* L, int state_type) and: bool wxLuaState::RegisterBindings() http://wxlua.cvs.sourceforge.net/viewvc/wxlua/wxLua/modules/wxlua/src/wxlstate.cpp?view=markup Basically I would call: int luaopen_mywxlib(lua_State *L) { wxLuaBinding_mywxlib_init(); // declared in generated binding header wxLuaBinding::InitAllBindings(true); // force relinking bindings wxLuaState wxlState(L); wxLuaBinding* wxlBinding = wxLuaBinding::GetLuaBinding(wxT("mywxlib")); wxlBinding->RegisterBinding(wxlState); // leaves table it was put into on the stack return 1; } I hope this helps, I do notice that some of the init code could be cleaned up a little, John ------------------------------------------------------------------------------ Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev _______________________________________________ wxlua-users mailing list wxlua-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxlua-users