Hi, In a C++ function called from Lua, how can I retrieve the regular wxWidgets class wrapped by wxLua? Let's say I have a function: int foo(lua_State* L); and it is called from Lua, with a (wxLua) wxStaticText object on top of the Lua stack. How can I access the underlying C++ wxStaticText class and e.g. call SetLabel(...)? I have read the "wxLua C++ Programming Guide" section of wxlua.html, but unfortunately I had trouble understanding it. I'd be very grateful for an answer, especially for a fragment of code that could be used as the body of the 'foo' function above.
Greetings Mateusz CzapliĆski ------------------------------------------------------------------------------ _______________________________________________ wxlua-users mailing list wxlua-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxlua-users