Hi John,

> Can you paste this into the editor from Firefox? It works fine in
> Linux with the Unicode build.
> Sanskrit: काचं शक्नोम्यत्तुम् । नोपहिनस्ति माम् ॥

I don't have access to a Linux machine, but tried on MacOS (with the
build I built from sources, so can't vouch for its quality) and I only
got question marks and some special characters. On Windows I just get
question marks.

> Where did you get your binaries? The Windows 2.8.10 ones at
> wxlua.sf.net are compiled in ANSI and not Unicode. The idea was that
> since Lua is ANSI wxLua might as well be too since multibyte chars
> will not be handled properly in the Lua string.XXX functions. However,
> if you are careful it can be made to work.

I think mine are from the official wxlua site, so are probably
compiled in ANSI mode.

> You have to recompile wxLua for Unicode, linking against a Unicode
> wxWidgets build. When compiled in ANSI mode, strings are considered
> one char per byte and that's it.
>
> I plan on providing binaries for Windows compiled in Unicode for the
> next release.

Ok; I'll wait for it then. Thank you.

Paul.

On Mon, Jun 11, 2012 at 9:22 PM, John Labenski <[email protected]> wrote:
> On Mon, Jun 11, 2012 at 3:26 PM, Paul K <[email protected]> wrote:
>> Hi All,
>>
>> I've been working on a wxLua-based IDE
>> (https://github.com/pkulchenko/ZeroBraneStudio/) and have a bug opened
>> about dealing with utf-8 encoding
>> (https://github.com/pkulchenko/ZeroBraneStudio/issues/7). I've
>> captured relevant information in the ticket; to summarize, I seem to
>> be setting correctly both the the codepage
>> (SetCodePage(wxstc.wxSTC_CP_UTF8)) and the encoding
>> (wxFONTENCODING_UNICODE), but the text is still shown as single-byte
>> garbled content (there are some examples in the ticket), even though
>> the editor seems to recognize that these are two-byte characters (as
>> it doesn't allow to position the cursor in the middle of any unicode
>> character).
>
> Can you paste this into the editor from Firefox? It works fine in
> Linux with the Unicode build.
> Sanskrit: काचं शक्नोम्यत्तुम् । नोपहिनस्ति माम् ॥
>
>> Also, when I set wxFONTENCODING_UTF8, I get "No font for displaying
>> text in encoding 'Unicode 8 bit (UTF-8)' found." and even after I
>> select "Lucida Sans Unicode", which is reported to be a unicode font,
>> I still have the issue above.
>>
>> I also found this message from John "They probably compiled it in ANSI
>> mode and not Unicode. Note however
>> that Lua is strictly ANSI only." in this thread
>> (http://comments.gmane.org/gmane.comp.lib.wxwidgets.wxlua.user/2636).
>> Does this mean that the binaries I'm using need to be compiled with
>> some other configuration (Unicode mode)? Note that in my case I'm not
>> manipulating UTF strings, I just want them to be displayed correctly
>> in the editor.
>
> Where did you get your binaries? The Windows 2.8.10 ones at
> wxlua.sf.net are compiled in ANSI and not Unicode. The idea was that
> since Lua is ANSI wxLua might as well be too since multibyte chars
> will not be handled properly in the Lua string.XXX functions. However,
> if you are careful it can be made to work.
>
>> What am I doing wrong here? Is there *any* WxLua based application
>> working on windows with UTF8 encoded text (with or without BOM)? I've
>> tested with both 2.8.7 and 2.8.10 (on windows Vista) with the same
>> result. WxLua and wxLuaEdit also show the same behavior.
>
> You have to recompile wxLua for Unicode, linking against a Unicode
> wxWidgets build. When compiled in ANSI mode, strings are considered
> one char per byte and that's it.
>
> I plan on providing binaries for Windows compiled in Unicode for the
> next release.
>
> Regards,
>    John
>
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