Hi Mattia,
[email protected] wrote:
In the meantime I wondered if there was a reason const
wxString hadn't been implemented before?
Basically, it's not needed: if
you are writing XS, just use 'wxString' in the
function declaration;
*tries it*...
!?
Cool, that's great then. I feel like a fool for spending so much time
puzzling over that though. It just so happened I tried a non-const
wxString& reference but not a non-referenced wxString, as the C++
function wanted a reference.
Is that documented anywhere? I'm wondering if/what I've neglected
reading that would have let me work that out for myself (apart from
trying to use Wx::ActiveX as a guide as you said, which I am doing :-] ).
-- Ryan