Is there a way to make a variable global such that it is available on all places? I want to avoid declaring it on one place and fetching it at other places using a future.
Also, I get a classCastException at the foll.statement: finish ateach(val p(t):Point(1) in Dist.makeUnique(Place.places)) { var tmp:Array[int](1) = (future (Place.place(0))aim_ATF_dim).force(); Console.OUT.println(tmp(0)); // -----> gives a classCastException Any ideas? Thanks, Kshitij ------------------------------------------------------------------------------ Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev _______________________________________________ X10-users mailing list X10-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/x10-users