Is there a way to make a variable global such that it is available on all
places? I want to avoid declaring it on one place and fetching it at other
places using a future.

Also, I get a classCastException at the foll.statement:
finish ateach(val p(t):Point(1) in Dist.makeUnique(Place.places))
         {
                var tmp:Array[int](1) = (future
(Place.place(0))aim_ATF_dim).force();
                 Console.OUT.println(tmp(0));         // -----> gives a
classCastException

Any ideas?

Thanks,
Kshitij
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