Thanks for your help.
I still had the problem that from C++ level, when using such
a static object, a plain copy is used after all, but I could
avoid this problem by some function calls using the static
object.

> FYI --- as usual, one can use x10.lang.GlobalRef to ensure that the
> static fields at all places share a reference to a single object at
> place 0 (if that's what one wants instead).
>
> class Foo {
>     static val myMap = GlobalRef(new HashMap[String,String]());
> }
>
> On 5/30/2012 12:17 PM, David P Grove wrote:
>>
>> tobias.lan...@informatik.stud.uni-erlangen.de wrote on 05/30/2012
>> 08:16:10 AM:
>>
>> > my question is whether there is the possibility to create
>> > place specific static objects (or something like that) of a
>> > class.
>> > Let's say I have two places "a" and "b" and a class "foo" with
>> > a static member "bar". When I now call foo.bar from place a,
>> > I want a different (local) object than by calling foo.bar from
>> > b.
>> >
>>
>> Hi,
>>
>> In X10, the initialization expression for a static field is evaluated
>> in place 0, and the resulting value is then serialized to all other
>> places.  Because objects are copied when serialized, if your static
>> field's initialization expression creates an object this will result
>> in each place having a distinct object stored in its local copy of the
>> static field.
>>
>> For example
>>
>> class Foo {
>> static val myMap:HashMap[String,String] = new HashMap[String,String]();
>>       }
>>
>> The myMap field in place N and place M (N != M) will refer to
>> different HashMap objects.
>>
>>
>> --dave
>>
>
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